Skills
On Howrse, there are six skill categories: Stamina, Speed, Dressage, Gallop, Trot, Jumping.
The maximum skills that a horse may reach during its lifetime through the activities that you will have it carry out is determined at birth according to its breed and ancestors. They vary, therefore, from one individual to the next, even within the same breed. However, as logic dictates, a trotter will never become a champion flat racer! As the potential of a horse cannot be extended infinitely, there will come a time when your horse will no longer progress. It is up to you to develop your horse's skills to their fullest!
There are 3 main ways to improve a horse's skills: rides, training, competitions.
Pay attention to your horse's health. If you train him, have him go on rides, or enter competitions and he is not at 100% health, he won't win the maximum number of skill points. If your horse doesn't gain the maximum skills, he won't be able to retrieve them later.
There are 2 more ways to improve skills:
Playing games when the foal is between 8 and 16 months old; it is possible to earn up to 60 skill points this way.
Completing missions which become available when a horse reaches 2 years old; missions consume 30% energy. Skill progress depends on the quality of the missions provided by the equestrian center where the horse is boarded. Missions give skill points in the horse's or pony's 2 highest potential skills. Remember, skill increases from missions end when the horse is 25 years old!
When you have completed the development of a horse's skill, said skill is displayed in bold type in the horse's genetic potential. Completing the development means finishing training and rides, and having the horse earn all the skills possible in competitions.
Training
Training starts at 1 year and 6 months for rides. There are 2 types of rides: forest rides and mountain rides. Each one develops specific skills:
When your horse is 2 years old, it can start training. Each skill requires a specific training. Each training requires 3 hours. You can combine several training types during your horse's day, but always check its energy level and what time it is on its history so that it can get enough rest. Remember, you have to bed it down at 10:00 pm at the latest!
When your horse reaches 5 years old, you can go on beach rides.
These are special rides during which you can change the allocation of your horse's skills by transferring them from one skill to another. The longer the ride, the higher the transfer of skills. Warning, the transfer is limited and corresponds to 2.5% of the genetic potential of the horse.
Remember, if your horse's morale isn't at 100% when it goes for rides on the beach, the transferring of skills will be less than optimal and lost for good.
Bonuses
They appear in a frame in the horse's page. These are points added to the skills, but they are not to be confused with the skills. They may make a difference in the results of the competitions, but do not count for the minimum required for the competitions.
They may be associated with: the center at which the horse has been boarded according to its prestige, or with various items bought from the store, on the Black Market or found during activities performed by your horse.
They are also displayed with a + sign in front of them when you hover your mouse over the "Skills" frame.
On Howrse, there are six skill categories: Stamina, Speed, Dressage, Gallop, Trot, Jumping.
The maximum skills that a horse may reach during its lifetime through the activities that you will have it carry out is determined at birth according to its breed and ancestors. They vary, therefore, from one individual to the next, even within the same breed. However, as logic dictates, a trotter will never become a champion flat racer! As the potential of a horse cannot be extended infinitely, there will come a time when your horse will no longer progress. It is up to you to develop your horse's skills to their fullest!
There are 3 main ways to improve a horse's skills: rides, training, competitions.
Pay attention to your horse's health. If you train him, have him go on rides, or enter competitions and he is not at 100% health, he won't win the maximum number of skill points. If your horse doesn't gain the maximum skills, he won't be able to retrieve them later.
There are 2 more ways to improve skills:
Playing games when the foal is between 8 and 16 months old; it is possible to earn up to 60 skill points this way.
Completing missions which become available when a horse reaches 2 years old; missions consume 30% energy. Skill progress depends on the quality of the missions provided by the equestrian center where the horse is boarded. Missions give skill points in the horse's or pony's 2 highest potential skills. Remember, skill increases from missions end when the horse is 25 years old!
When you have completed the development of a horse's skill, said skill is displayed in bold type in the horse's genetic potential. Completing the development means finishing training and rides, and having the horse earn all the skills possible in competitions.
Training
Training starts at 1 year and 6 months for rides. There are 2 types of rides: forest rides and mountain rides. Each one develops specific skills:
- Forest rides develop dressage, gallop and jumping
- Mountain rides develop stamina, speed and trot
When your horse is 2 years old, it can start training. Each skill requires a specific training. Each training requires 3 hours. You can combine several training types during your horse's day, but always check its energy level and what time it is on its history so that it can get enough rest. Remember, you have to bed it down at 10:00 pm at the latest!
When your horse reaches 5 years old, you can go on beach rides.
These are special rides during which you can change the allocation of your horse's skills by transferring them from one skill to another. The longer the ride, the higher the transfer of skills. Warning, the transfer is limited and corresponds to 2.5% of the genetic potential of the horse.
Remember, if your horse's morale isn't at 100% when it goes for rides on the beach, the transferring of skills will be less than optimal and lost for good.
Bonuses
They appear in a frame in the horse's page. These are points added to the skills, but they are not to be confused with the skills. They may make a difference in the results of the competitions, but do not count for the minimum required for the competitions.
They may be associated with: the center at which the horse has been boarded according to its prestige, or with various items bought from the store, on the Black Market or found during activities performed by your horse.
They are also displayed with a + sign in front of them when you hover your mouse over the "Skills" frame.